Perform Elden Ring With the mod that gives the game extra features, Class Talismans Redux, the game is improved. Using the Class Talismans Redux Elden Ring Mod, you may modify your gameplay to suit your preferences. To learn how to install and utilize it, go to the complete instructions below.
Mod Description
Updated version of Sirlolleth's Elden Ring Class Talismans – unique Talismans that add “classes” to Elden Ring. Designed with Seamless Co-Op in mind.
See MintedTea's guide to getting Seamless Coop working alongside Mod Engine 2. (ModLoader will also be required – link available in article.)
Each Class Talisman has a detailed in-game list of its effects on its Info display panel.
Class Talismans can no longer be equipped together. They can still be purchased from Kale – now for 100 Runes each – and sold back for the same amount.
Installation
Recommend using ModEngine2: Extract the contents of this mod into ModEngine2's “mod” folder
Talisman Effects
Fighter (tank)
Increased target priority (Shabriri's Woe = 0.1, Fighter = 0.3)
+20% max HP
100% FP drain
+10% equip load
+10% stamina regen rate
-20% damage dealt (Physical)
+40% damage absorption (Physical)
+60% damage absorption (Magic/Fire/Lightning/Holy)
+30% guard boost
+20% guard counter damage
Barbarian
-5% max HP
+30 Poise
+15% damage dealt (Physical)
+30% poise damage
+30% stamina damage to blocking enemies
+50% FP cost (All Spells)
Paladin
+10% max HP
+5 Faith
+10% equip load
+5% damage dealt (Physical)
+10% damage dealt (Fire/Lightning/Holy)
-50% damage dealt (Magic)
+10% damage absorption (Physical/Holy)
+5% damage absorption (Magic/Fire/Lightning)
+100% FP cost (Sorceries)
+50% FP cost (Incantations/Pyromancies)
+50% spell duration
Spellblade
+5 Int
+5% damage dealt (Physical)
+10% damage dealt (Magic)
-50% damage dealt (Fire/Lightning/Holy)
+10% damage absorption (Magic)
+100% FP cost (Incantations/Pyromancies)
+50% FP cost (Sorceries)
+50% spell duration
Assassin
Slightly reduced target priority (-0.1 v Shabriri's Woe +0.1)
-20% max HP
-20% max FP
+30% stamina regen rate
+30% critical damage
Archer
Doubled effective projectile range
+20% stamina regen rate
+30% damage dealt (Projectile)
-10% equip load
Cleric
+5% max HP
+10% max FP
+10% equip load
Slight FP regeneration (1% per 5sec)
+5% damage dealt (Physical)
-20% damage dealt (Fire/Lightning/Holy)
-50% damage dealt (Magic)
-50% FP cost (Weapon Skills/Incantations)
+100% FP cost (Pyromancies/Sorceries)
Mage
*Reduced cast times (Incantations/Sorceries)
-30% max HP
+20% max FP
+10 Int
+10 Faith
*(+30 Virtual Dex for the purposes of casting speed)
Affected Files (for easier merging with other mods)
Icons and layouts:
menuhi 1_common.tpf.dcx
menulow 1_common.tpf.dcx
menuhi 1_common.sblytbnd.dcx
menulow 1_common.sblytbnd.dcx
Specifically, the SB_Icon_06 files
Accessory names and descriptions:
msgengusitem.msgbnd.dcx
Specifically AccessoryName.fmg, AccessoryCaption.fmg, and AccessoryInfo.fmg
regulation.bin
EquipParamAccessory
ShopLineParam
SpEffectParam
MOD Download
MediaFire, Mega, GoFile, GGdrive… Coming soon.
File information
Last updated: 10 March 2023 12:05PM | Original upload: 07 March 2023 9:11AM | Created by: Grimaer | Uploaded by: Grimaer | Virus scan: Safe to use