Custom Lantern

Perform Elden Ring With the mod that gives the game extra features, Custom Lantern, the game is improved. Using the Custom Lantern Elden Ring Mod, you may modify your gameplay to suit your preferences. To learn how to install and utilize it, go to the complete instructions below.


Mod Description

Increase the light intensity of the lantern.

How to install the mod

You need to have Mod Engine 2 installed.
Copy the file sfxbnd_commoneffects.ffxbnd.dcx in the directory modsfx of your Mod Engine 2 installation. Create the directory sfx if needed.

How to create this mod (for modders)

Tools used:

Resources:

My directory tree structure used for the examples below:

A:Elden Ring/
├─ FXR3-XMLR/
│  ├─ FXR3-XMLR.exe
├─ Game/
│  ├─ sfx/
│  │  ├─ sfxbnd_commoneffects.ffxbnd.dcx
│  │  ├─ sfxbnd_commoneffects-ffxbnd-dcx/ # "sfxbnd_commoneffects.ffxbnd.dcx" file upacked
│  │  │  ├─ GR/
│  │  │  │  ├─ data/
│  │  │  │  │  ├─ INTERROOT_win64/
│  │  │  │  │  │  ├─ sfx/
│  │  │  │  │  │  │  ├─ effect/
│  │  │  │  │  │  │  │  ├─ f000302421.fxr
│  │  │  │  │  │  │  │  ├─ f000302421.fxr.xml
├─ ModEngine-2.0.0-preview4-win64/
│  ├─ mod/
│  │  ├─ sfx/
│  │  │  ├─ sfxbnd_commoneffects.ffxbnd.dcx # modded file
├─ Yabber 1.3.1/
│  ├─ Yabber.exe

Unpack the game files
Open “UXM Selective Unpack”.
Select your executable path.
Click “View Files”, select “sfxbnd_commoneffects.ffxbnd.dcx” in “EldenRing” -> “sfx”.
Click “Ok”. Check “Use Selected Files”. Click “Unpack”.
A file “sfxbnd_commoneffects.ffxbnd.dcx” is created in “Elden RingGamesfx” directory. You can make a backup of this file if you want.

Unpack “sfxbnd_commoneffects.ffxbnd.dcx”

A:Elden Ring>"Yabber 1.3.1Yabber.exe" "Gamesfxsfxbnd_commoneffects.ffxbnd.dcx"

The directory “Gamesfxsfxbnd_commoneffects-ffxbnd-dcx” is created.
The directory “Gamesfxsfxbnd_commoneffects-ffxbnd-dcxGRdataINTERROOT_win64sfxeffect” contains the .fxr files.

Convert a .fxr file in .xml
We will convert “f000302421.fxr” for the example.
“f000302421.fxr” is the fxr file for the “Lantern” light effect. “midstSfxId” for the “Lantern” = 302421

A:Elden Ring>FXR3-XMLRFXR3-XMLR.exe Gamesfxsfxbnd_commoneffects-ffxbnd-dcxGRdataINTERROOT_win64sfxeffectf000302421.fxr

The file “f000302421.fxr.xml” is created in “Gamesfxsfxbnd_commoneffects-ffxbnd-dcxGRdataINTERROOT_win64sfxeffect”.

Open and edit “f000302421.fxr.xml” with a text editor.
Use the FXR Notes sheet to understand the file structure: https://docs.google.com/spreadsheets/d/1awj88NjfLzRZ4PZnWe0r5OFgpNqWrKNVMb2OPXbBmuQ/edit?usp=sharing
You can also open the fxr file with Dantelion-FXR3 to view and understand the structure of the fxr file.

A:Elden Ring>Convert “f000302421.fxr.xml” to “f000302421.fxr”

A:Elden Ring>FXR3-XMLRFXR3-XMLR.exe Gamesfxsfxbnd_commoneffects-ffxbnd-dcxGRdataINTERROOT_win64sfxeffectf000302421.fxr.xml

Repack the directory “Gamesfxsfxbnd_commoneffects-ffxbnd-dcx”
The file “Gamesfxsfxbnd_commoneffects.ffxbnd.dcx” will be created/modified.

A:Elden Ring>"Yabber 1.3.1Yabber.exe" "Gamesfxsfxbnd_commoneffects-ffxbnd-dcx"

Make a hard link (or a copy) of the modifed file to “modsfx” directory of ModEngine
Instead of create a hard link, you can just make a copy of the file after each modification.

A:Elden Ring>mkdir ModEngine-2.0.0-preview4-win64modsfx & mklink /H ModEngine-2.0.0-preview4-win64modsfxsfxbnd_commoneffects.ffxbnd.dcx Gamesfxsfxbnd_commoneffects.ffxbnd.dcx

Launch the game.

MOD Download

NEXUSFILE

MediaFire, Mega, GoFile, GGdrive… Coming soon.

File information

Last updated: 08 March 2023 12:59AM | Original upload: 08 March 2023 12:59AM | Created by: orax | Uploaded by: oraxounet | Virus scan: Safe to use

Screenshots

Custom Lantern Miscellaneous

Custom Lantern Miscellaneous

Custom Lantern Miscellaneous

Custom Lantern Miscellaneous

Custom Lantern Miscellaneous

Custom Lantern Miscellaneous

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