KoreaBank’s Euphoria (KBE) V1.3

Take your GTA 5 gameplay to the next level with the KoreaBank’s Euphoria (KBE) V1.3 Mod. The KoreaBank’s Euphoria (KBE) V1.3 Grand Theft Auto V Mod is what you need to make your gameplay experience more unique. Follow our detailed guide below to learn how to install and use this mod.


Screenshots

!EVERY VERSIONS ARE IN BETA DEVELOPMENT!

Hi, I Developed This mod Closest to Gta iv and Max Payne 3’s euphoria.
This Mod Modifies The Physics from the game.
All versions have Different kind of variety.
Worked on like 2 weeks for the first version. idk but it was worth it.
I got not much else to say. but This is great af, i got surprised by myself making this.

OIV files got corrupted. Maybe OIV files are gonna be able to use later.

Requires OpenIV and “Mods” foler.
Create one mods folder if you don’t have.

( Main file )
Install “physicstasks.ymt” into:
-OpenIV-Grand Theft Auto V-Mods-Update-Update.rpf-x64-data-tune
replace it with physicstasks.ymt.

( Not necessary )
Install files inside “naturalmotion” into:
-OpenIV-Grand Theft Auto V-Mods-common.rpf-data-naturalmotion
Replace wilma.xml, wilma_large.xml, fred.xml and fred_large.xml.

( Not necessary )
Install files inside “x64a.rpf” into:
OpenIVGrand Theft Auto VModsx64.rpfdatatune
replace it with physicstasks.ymt.

Works with:

GTA V
OpenIV
Mods foler or Original folder.
Intel core i5-6600 or above (My current CPU. Not tested lower CPUs).
Nvidia GTX 970 or above (Not tested lower GPUs).
Nvidia GTX 1080 Ti or above (My current GPU).

Features:

Brings the Closest Euphoria from max payne 3 and gta IV rolling.
Makes the Euphoria smooth and satisfying.

Bugs And Glitches:

Peds will sometimes go through the floor and start to glitch when they are on the floor.

These Issues May be fixed soon.

This mod is based on original bullet forces but every mod that effects bullet forces are compatible with this mod. Personally recommend to use immersive combat.

V1.3: Enhanced some shot reactions and stiffness. Big changes in falltoknees when shot, now peds will no longer raise their arms up. Fixed some stiffness for bodies. weapons.meta files’ bullet forces increased. more comfortable instructions for “info and install.txt”. Other various changes.

V1.2: Fixed terrible mistake for legshot that i did not find before. armshot also improved. Added weapons.meta folder so you can decrease the bullet force. Fixed balancing for gunshots, now they won’t fall off while balancing, And various changes that i mostly forgot.

V1.1: Added massive amount of mp3 tasks that i don’t know if those are even gonna work properly. Neckshot reaction fixed. New headshot reaction since i broke the older one somehow. Balancing indefinitely is now all set to true, they will try to balance forever ( not really ). Oh and I couldn’t handle the bullet forces so you might wanna find out how to decrease them. maybe weapons.meta but i’ll find it out in next version.

V1.0 RE: Fixed some of reactions from originals. Added 3 different versions available. Forcefall reaction changed a bit.

V12: Fixed issue when you crash through windscreen with cars or bikes, Characters did not roll as they should. Headshot force decreased 2.68 to 2.5. and pretty much forgotten things.

V11.5: Added more weights to the body. Impulse reduce per shot value changed 2.5 to 3.0. Minimum shot reaction time decreased, And some stuff i forgot.

V11: Improved Neckshot reactions. Gravity changes for rollings and falls. More forces for running against bullet. Added V8 and V8.5 into Old Versions.zip for x64a foler and originals. Fixes and improvements for base shot reactions.

V10.5: Increased headshot impulse. bracing changes. Increased Max impulse for Optional instant drop for shotgun. Moved V7 and 7.5 to old versions.zip for x64a foler.

V10: Minor Stiffness changes for bracing, shots and ragdolls. Brought back some old version of shot reactions (Not much). Improved Pushing and bracing for impact, Now they will balance indefinitely. headshot force increased. more bracing for legshot, now peds won’t fall almost instantly. Added more chance of balancing for arm and shoulder shots. Moved V7-7.5 into Old Versions.zip, You can find them and use them. Added compatible mods folder. Added optional folder that brings more writhy and twitchy shot reaction for peds. and added Max Payne 3 styled shotgun reactions for Optionals. They won’t balance much but It’s satisfying. Looseness Changes for Original V10.

V1.3: Enhanced some shot reactions and stiffness. Big changes in falltoknees when shot, now peds will no longer raise their arms up. Fixed some stiffness for bodies. weapons.meta files’ bullet forces increased. more comfortable instructions for “info and install.txt”. Other various changes.

V1.2: Fixed terrible mistake for legshot that i did not find before. armshot also improved. Added weapons.meta folder so you can decrease the bullet force. Fixed balancing for gunshots, now they won’t fall off while balancing, And various changes that i mostly forgot.

V1.1: Added massive amount of mp3 tasks that i don’t know if those are even gonna work properly. Neckshot reaction fixed. New headshot reaction since i broke the older one somehow. Balancing indefinitely is now all set to true, they will try to balance forever ( not really ). Oh and I couldn’t handle the bullet forces so you might wanna find out how to decrease them. maybe weapons.meta but i’ll find it out in next version.

V1.0 RE: Fixed some of reactions from originals. Added 3 different versions available. Forcefall reaction changed a bit.

V12: Fixed issue when you crash through windscreen with cars or bikes, Characters did not roll as they should. Headshot force decreased 2.68 to 2.5. and pretty much forgotten things.

V11.5: Added more weights to the body. Impulse reduce per shot value changed 2.5 to 3.0. Minimum shot reaction time decreased, And some stuff i forgot.

V11: Improved Neckshot reactions. Gravity changes for rollings and falls. More forces for running against bullet. Added V8 and V8.5 into Old Versions.zip for x64a foler and originals. Fixes and improvements for base shot reactions.

V10.5: Increased headshot impulse. bracing changes. Increased Max impulse for Optional instant drop for shotgun. Moved V7 and 7.5 to old versions.zip for x64a foler.

V10: Minor Stiffness changes for bracing, shots and ragdolls. Brought back some old version of shot reactions (Not much). Improved Pushing and bracing for impact, Now they will balance indefinitely. headshot force increased. more bracing for legshot, now peds won’t fall almost instantly. Added more chance of balancing for arm and shoulder shots. Moved V7-7.5 into Old Versions.zip, You can find them and use them. Added compatible mods folder. Added optional folder that brings more writhy and twitchy shot reaction for peds. and added Max Payne 3 styled shotgun reactions for Optionals. They won’t balance much but It’s satisfying. Looseness Changes for Original V10.

Credits:

Koreabank

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File File size
KoreaBanks Euphoria 6 MB
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